I think everyone is already familiar with the horrible iPad graphics. I would rate this higher if it wasn't however for the horrible presentation of the game. This is the best addition in my opinion as you are no longer need to put a lot of effort in creating Science and Culture, especially if you like to play Military. For example, building a number of Quaries can boost your Research towards Mansory, reducing the time you need to reserach this tech, or defeating barbarians can boost you research of Bronze Working and so on. One thing that I liked is that you can boost your research of Tech and Social by making certain actions in the game. Again, like in Civ 5 there is no downside to any form of goverment and some of the combinations you make don't even make sense(for example you can drag the Rationalism Card to a Theocracy and you don't get any penalty). The social policy system has been changed as well, for the worse in my opinion, as now you gain some social cards when researching a social policy and you can select the bonus of a number of these cards depending on what goverment you have. This makes you "specialize" your cities as you can no longer build all types of buildings in the city and have to think very well what you build considering the amount of tiles you have available. There are some areas where the game did some modifications though, the most noticeable being the Districts. Combat is the same, trade routes work the same, so does religion, enemy AI is just as stupid, etc. Not a lot of things have changed since the previous title. The main problem it suffers from is lack of innovation. The main problem it suffers from is lack of It's better than vanilla Civ 5 but nowhere near as good as Civ 5 with all the expansions. It's better than vanilla Civ 5 but nowhere near as good as Civ 5 with all the expansions.
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